Harmful Exploits: How Threat Actors Abuse Online Games

Video games are one of the leading forms of entertainment worldwide. But toxicity is still a serious problem in online gaming. Threat actors are building communities of hate, spreading propaganda, and targeting players with abuse and harassment in some of the most popular online games.

Our Harmful Exploits: How Threat Actors Abuse Online Games report sheds light on the latest trends of threat actors in online video games, and emphasizes the need for action – especially crucial now as new legislation can penalize companies for failing to address illegal behavior. Download it to learn more.

 

Cover and inside page of an ActiveFence report titled 'Harmful Exploits: How Threat Actors Abuse Online Games,' featuring an image of individuals wearing virtual reality headsets and engaging with gaming devices.

Within this report:

This report dives into the growing innovation and sophistication of threat actors in online video games, including:

  • The utilization of usernames and obscure terminology by threat actors to locate one another.
  • User-generated content (UGC) and its exploitation to strengthen dangerous online communities.
  • How extremists and hate groups abuse in-game features to harass innocent players.

Read it and join us in creating a safer and more enjoyable online gaming spaces for everyone.

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